![]() ![]() In some cases, I do make the effort of Prayer/Recitation during combat. ![]() Like with powerful enemies that need to be taken down. There are occasions where every penalty inflicted is vital. enchantments and other party-friendly offensive spells. But casting them when battle is joined, as you say, will be quite effective i.c.w. If you cast a high-level offensive spell after this, a few concentration checks will be made due to melee. Prayer and Recitation both center around the caster IIRC, which means that in order to get enough enemies within its radius, they need to be almost on top of you. Most of the time, I sacrifice -3 to enemy rolls for safer casting of initial attack spells. It's a cost-benefit judgement I made for my own playstyle. Personally, I found the initial combat round to be too vital for attack spells. My party has 2 clerics to do exactly this. If you aren't using spells like spike growth, cloud kill, and the improved higher level versions of them, then it's not so necessary to add the extra slow spells since you don't really need to keep them in one area, just break up the formations.Ĭlick to expand.Excellent point. Combine that with the damage dealing type of persistent AoE spells and it sets up a rather lethal "kill zone", so adding more disablers that keep them in the kill zone even if the effects don't stack is still a good idea. Even if the effect doesn't stack, it's extra chances to get a failed save. In fact, all the persistent spells work that way. You want them to be webbed, but grease can slow them down and keep them in the "kill zone" longer, as can entangle.Įach spell requires a separate save, so it's a separate chance for them to fail. If you're layering the spells and have the time, go ahead and add grease even if you are using a higher level slowing spell.Īlso, since unless you're playing HoF mode, you're probably not going to be able to cast 6th & 7th level spells for some time, I should point out that Grease, web, and entangle do stack. It's smaller AoE in this game is the main disadvantage. Even grease, with its easier save due to being a 1st level spell, can give you an extra chance to slow the enemy. They may not stack, but they do increase the chance of the enemy being affected. can be combined with some of the above spells to ensure the enemy cannot escape.Īny (combination) of the above + Cloudkill/Fiery Cloud - as long as enemies are stuck, might as well lay down an area of effect spell to damage them down. on top of that, they also damage the enemy. ![]() be sure to give your characters free action if you want to move in for the kill.Ī higher level combo would be Acid Fog + Spike Growth + Spike Stones - while not grounding the enemy, all these spells have considerable slow effects, making sure the enemy isn't going to get to you in a hurry. Grease + Web + Entangle + Stinking Cloud - combine 2 or 3 of these to effectively lock down an area, anything walking through it without free action will probably get stuck and die before reaching you. works against anything that doesn't have any way of dispelling your invisibility/immunity to lightning damage. ![]() Click to expand.Greater Malison + Prayer + Recitation + Emotion: Despair - any combination of these works well, get them all off and your enemies incur a whopping total of -7 saving throws.Ĭall Lightning & Static Charge + InvisibilityĬheeeeeeeese basically walk around near the enemies, having call lighting and static charge shock them periodically. ![]()
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